If women in fantasy are capable and intelligent enough to lead in battle, wouldn’t they also be intelligent enough to protect their abdomens, tie their hair back, and cover their faces in battle?
Edited by Ed Greenwood and Gabrielle Harbowy, this anthology of eighteen short stories showcases an already empowered female warrior who knows how to handle herself in battle. Take charge of your fantasy reading with Women In Practical Armor!
Steve Bornstein – “Serendipity”
Cassandra Rose Clarke – “A Night in New Verashtin”
Erik Scott de Bie – “King’s Shield”
Kristy Griffin Green – “The Family Business”
Amy Griswold – “The Raven and the Swans”
Sarah Hendrix – “Hero of Ithar”
Crystal Lynn Hilbert – “Stone Woken”
Chris A. Jackson – “First Command”
Mary Robinette Kowal – “The Bound Man”
Eric Landreneau – “Pride and Joy”
Wunji Lau – “No Better Armor, No Heavier Burden”
Todd McCaffrey – “Golden” Rhonda Parrish – “Sharp as a Griffin’s Claw”
Anya Penfold – “The Lioness”
Mary Pletsch – “The Blood Axe”
Alex C. Renwick – “Ravenblack”
David Szarzynski – “Armor the Color of War”
Judith Tarr – “Attrition”
It’s out! It’s out! See that bolded name up there? That’s mine! I am so stoked about this.
My contribution is an Aphanasian story that includes some new and some familiar (*cough* Bayne *cough*) characters.
And readers are enjoying it. Check out this review:
“An unusual love story unfolds between an imp and a half-elf in “Sharp as a Griffin’s Claw” by Rhonda Parrish. I liked the unusual protagonists in the story, and how they came to love each other. I really liked how each of them gave their all to the relationship, and each became much more than they would have been had they been alone. Very smartly told, and an awesome addition to Women in Practical Armor.”
I’m so excited I can barely speak in sentences, forget about paragraphs. So. To elaborate:
It’s an Aphanasian story featuring Bayne.
It’s my first pro-rate story.
I’m sharing a table of contents with amazing people.
It’s got that a-freaking-mazing cover.
And it’s edited by Ed Greenwood and Gabrielle Harbowy.
I’ve had the pleasure of working with Gabrielle before, and she’s awesome and I adore her. And Ed Freaking Greenwood?
Guys. C’mon. That’s just freaking nuts.
Playing D&D in the Forgotten Realms setting has consumed years of my life and Ed Freaking Greenwood read and liked my story.
I could just die.
In the meantime, while I flail and squee you should pop over to the Kickstarter, take a look at the perks and see if there’s anything there that tickles your fancy because I’m 1000% sure this anthology is gonna kick ass.
This post is about video games. I was originally going to write about the video games I play these days, but then I had a better idea. Let me tell you about a fantastic video game that was never made.
Abbadon’s Curse is a game I wanted to create over ten years ago. I looked over the main game description document that I gave to the developers and it looks like it was created in early 2002 and I’d been working on stuff for the game long before I began that file.
Abbadon’s Curse was going to be fantastic. It was an MMORPG with all of the usual MMORPG-type things in it, but there were a lot of other cool things that I hadn’t seen done in games up until that point. Night and day, for example, with certain spells and abilities only being able to be used in one or the other. Capes which could be designed (like tabards are now in WoW) to have a unique look for each guild (or character). It was also going to be very story-centric, very lore-based.
The game was set in the world of Aphanasia. A place where, upon the death of her son in battle, she blessed that land so that any who died in battle would not remain dead but rise up once more to fight again. Unfortunately, despite the fact her intentions may have been good, in reality her blessing turned out to be more like a curse. Dun dun dun.
Moonberrys were also very important in that world, as was the magical tree they came from. They were especially important to a race of lizard-men called the Urbagdú or the Reptar who used them in every part of their society. The wise men used the berries for medicines, the mages for magic and the warriors used shed boughs from the trees for weapons. Moonberries were even the closest thing the society had to a currency.
In developing the game and it’s storyline we focused a lot on the reptar because they were going to be our first set of adversaries (you know, after everyone was done leveling off rats, and moving on to wolves, and then…) and we needed to give them depth and story. We had several other races in mind we were going to use as spice in our first release and make more important in the future. The Reptar were found mostly in and around the swamp, but the mountains were home to a race of shadow elves, and pirates tended to prowl the coastlines. And of course, what kind of RPGMMO would be complete without vampires? We had them too… In fact, one of our important, named NPCs was a vampiric pirate 😉
In addition to our races and plots and maps and game design documents, we also had a series of gods for the denizens of Aphanasia to worship (the icons for each are along the bottom there). Abbadon, Calamyr, Rakkir (named after a character I used to RP with), Xaphan and the Dragon Gods.
Alas the game fell apart. I totally blame myself. I was the lead on the game, the story was mine, the bulk of the world development was mine, and it was my work that filled the game design documents, but I can’t program. Not even a little. I wasn’t able to provide strong leadership to the programming team and I think it was largely because of my ignorance in programming. I couldn’t set reasonable timelines or expectations and I didn’t know how to crack the whip.
I’m still very sad this game never got to become a reality, but I was determined not to allow the insane amounts of work I’d put into the world development for it to go to waste. That’s why, if you’ve read any of my Aphanasian stories, a lot of this stuff will sound familiar to you.
The moonberry tree got a bit of a makeover, and I set my stories in a time after Abbadon’s curse has ceased to exist (so far anyway LoL). I tweaked my races and my world to suit the world of fiction better than that of video games, but the skeleton of that world definitely comes from what I developed for a video game.
All the above stories are set in Aphanasia, and most of them can be read for free, if you’re interested. It looks like the e-zine that published The Legend of the First Reptar is no longer in existence, but the other stories are all still available (except Shadows which I just finished LOL)
So, yeah. While I’m terribly sad that Abbadon’s Curse will never be a game you can download and play (barring a minor miracle anyway LoL) I’m pretty pleased with myself that I managed to continue to use the world I’d created for it, making it even more lush, detailed and populated than I had for the game.
This blog post is part of the Blogging from A to Z challenge over the month of April and was brought to you by the letter V for Video Game. Tomorrow my husband Jo will be doing a guest blog. He won’t even tell me what it’s going to be about except that it has something to do with chickens. I hope you’ll stop by, it ought to be entertaining 🙂